When patch 4.0.1 first came out I couldn't get Healbot to work properly, so on the advice of a guildie I tried VuhDo. Honestly I wasn't really too fond of it. It's not that the mod wasn't capable at all. It seemed to have all the features that Healbot has, but it's appearance and setup was not what I was used to. Perhaps if I had trialed it on a day when all my spells hadn't changed also I might have had a better impression. But for now I'm glad that Healbot had an alpha version available.
This may sound odd, but one of the challenges with all these new healing spells is figuring out just how to bind them all to mouse clicks. It may not sound like much, but I feel it's a UI usability issue. When you've worked with certain keypresses or clicks representing certain functions for so long, you get quite used to using them that way and it's difficult to reshape your instinct to think otherwise.
Showing posts with label heal. Show all posts
Showing posts with label heal. Show all posts
Friday, October 15, 2010
Thursday, October 14, 2010
Initial Pally Healing thoughts in 4.0.1
I initially expected to get a lot done Tuesday night, but boy was I ever wrong! With the release of patch 4.0.1, we saw the introduction of the new Cataclysm skill & talent system. Upon logging in, not only did I need to respec Magincia's healing tree, purchase overpriced glyphs on the auction house, re-gem to re-activate the meta gem (all my yellows turned red), and sort out which add-ons were working and which were not, I also had a host of new healing spells to learn. It took me a few hours of work, but I finally got up and running then braved a heroic or two with guildies. The healing experience was definitely very different from what I was used to.
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